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cc_fishing is a self-contained fishing resource. Players buy gear from an NPC, charge a power-meter cast in defined water zones, land tier-weighted fish through a reaction minigame, and sell them at a dynamic-pricing pawnshop while progressing through 30 levels. On top of the core loop it layers nets, ocean-floor treasure hunts, daily challenges, a weekly tournament, and short daily tournaments.

At a glance

Skill-based casting

Hold to charge a power bar, release in the sweet spot for a faster bite and a luckier roll, then a reaction minigame to land the fish.

30 fish across 6 tiers

Common to legendary, each with a length range that drives price, XP, and leaderboard rank. Fully editable in shared/fish.lua.

Dynamic market

Pawnshop prices drop as a species is sold and recover over time, so no single fish stays the meta.

Nets & treasure

Placeable baited nets that catch over time, plus sunken safes found by treasure map and cracked with a minigame.

Features

  • Levelling — XP per catch across 30 configurable tiers, with level-gated equipment.
  • Tournaments — a rolling weekly target-species tournament with a prize pool, plus short daily tournaments that mark a live zone on the map at fixed times.
  • Daily challenges — a rotating pool of objectives with cash rewards.
  • Boat rental — rent a boat at the fishing NPC, return it for a partial refund.
  • Logbook — a per-player record of every species caught, by length.

NPCs

Two NPCs ship by default, both fully configurable in cfg.npc:
  • Fishing NPC — sells rods, baits, equipment, and rents boats. Default at Cassidy Creek.
  • Pawnshop NPC — buys fish (dynamic pricing) and treasure loot. Default in Mission Row.

Dependencies

  • cc_lib — framework, inventory, notification, and target wrappers (qbx / qb / esx, ox_inventory / qb-inventory)
  • ox_lib and oxmysql
  • cc_minigames — optional, only if you switch the treasure safe to it (default is the built-in ox_lib skill check)

Next steps

  • Installation — place the resource, add the items, ensure after cc_lib.
  • Configuration — NPC placement, payment sources, tunables, and the Lua files you can edit.