Documentation Index
Fetch the complete documentation index at: https://docs.cc-scripts.com/llms.txt
Use this file to discover all available pages before exploring further.
cc_minigames is a FiveM resource that ships a curated library of interactive minigames. Each game returns a single boolean (true = passed, false = failed or cancelled), so calling resources can use them as gates for whatever they want to gate — vault cracking, hotwiring, hacking, fishing, the things people put minigames in front of.
At a glance
Client-only by default
Games run entirely in the player’s NUI. No net events, no server state, no trust assumptions on the result — the caller decides what a
true is worth.Blocking exports
Each minigame export yields the calling coroutine until the player finishes or cancels, then returns a boolean.
Difficulty tiers
Every game accepts
difficulty = 'easy' | 'medium' | 'hard' with tuned defaults. Individual knobs can still be passed to override.Three visual variants
terminal (hacking-terminal chrome with live log), bare (clean card), strip (low-screen band). Each game declares which variants make thematic sense.What’s inside
31 minigames
Pattern, Circuit, Sequence, Verbal, Memory, Crack, Sniffer, ColorCount, Drill, Lockpick, Fishing, Path, Untangle, Hotkey, Tracer, Aim, Cadence, Flick, Cut, Shell, Outrun, Balance, Masher, Minesweeper, Rhythm, LightsOut, Towers, Safe, plus the multiplayer Frequency game.
Schematic Control Panel
A persistent NUI panel that renders heist schematics and lets the caller drive interactive doors and cameras — sharing the resource’s NUI shell.
DUI session helper
Run any minigame inside a DUI surface so it can be projected onto an in-world prop texture (e.g. a wall-mounted CRT).
Two-player Frequency
Server-authoritative collaborative game where one player reads a target waveform and another tunes a probe to match.