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Documentation Index

Fetch the complete documentation index at: https://docs.cc-scripts.com/llms.txt

Use this file to discover all available pages before exploring further.

2026-05-02
Docs
docs.cc-scripts.com

Documentation site launched

2026-04-30
cc_heistcontractsRelease
cc_heistcontracts v1.0.0

Initial release

  • Public RegisterContract export so any heist resource can plug in.
  • Dashboard NUI on F6 / /heist — alias gating, contracts, slots, ledger, crew, marketplace, training.
  • Server-authoritative VICE economy with a 50-entry per-player ledger.
  • Rotation engine rolling config.rotation.size contracts every 20 minutes (configurable).
  • Marketplace with VICE checkout, server-rolled pickup locations, ox_target “Knock” interaction, time-windowed expiry.
  • Training sandbox with one-time access fee + per-minigame unlocks gated by player level.
  • Crew layer wrapping cc_lib.Groups with invites and disband-on-leader-leave.
  • Inter-player contract transfers with auto-expiring invites.
  • SQL migrations 001–003 (heist_profiles, alias, training).
  • Admin command /heist:grantxp <alias> <amount> (ACE-gated).
2026-04-30
cc_minigamesRelease
cc_minigames v1.0.0

Initial release

  • 31 minigames across terminal, bare, strip, and screen-4x3 variants.
  • Difficulty tiers (easy / medium / hard) with tuned defaults; every individual knob overridable per call.
  • Blocking exports: each minigame yields the calling coroutine until the player passes, fails, or escapes.
  • Schematic Control Panel for heist resources to render persistent door/camera UIs.
  • DUI session helper so any minigame can be projected onto an in-world prop texture (CRTs, monitors).
  • Frequency — server-authoritative two-player tuning game; the only minigame that requires the server.
  • /minigame test command for previewing every game with arbitrary args.