Documentation Index
Fetch the complete documentation index at: https://docs.cc-scripts.com/llms.txt
Use this file to discover all available pages before exploring further.
Documentation site launched
- Initial public docs covering cc_minigames and cc_heistcontracts.
- Welcome page, support contacts, refund and terms links.
- This changelog.
Initial release
- Public
RegisterContractexport so any heist resource can plug in. - Dashboard NUI on
F6//heist— alias gating, contracts, slots, ledger, crew, marketplace, training. - Server-authoritative VICE economy with a 50-entry per-player ledger.
- Rotation engine rolling
config.rotation.sizecontracts every 20 minutes (configurable). - Marketplace with VICE checkout, server-rolled pickup locations, ox_target “Knock” interaction, time-windowed expiry.
- Training sandbox with one-time access fee + per-minigame unlocks gated by player level.
- Crew layer wrapping
cc_lib.Groupswith invites and disband-on-leader-leave. - Inter-player contract transfers with auto-expiring invites.
- SQL migrations 001–003 (heist_profiles, alias, training).
- Admin command
/heist:grantxp <alias> <amount>(ACE-gated).
Initial release
- 31 minigames across terminal, bare, strip, and screen-4x3 variants.
- Difficulty tiers (
easy/medium/hard) with tuned defaults; every individual knob overridable per call. - Blocking exports: each minigame yields the calling coroutine until the player passes, fails, or escapes.
- Schematic Control Panel for heist resources to render persistent door/camera UIs.
- DUI session helper so any minigame can be projected onto an in-world prop texture (CRTs, monitors).
- Frequency — server-authoritative two-player tuning game; the only minigame that requires the server.
/minigametest command for previewing every game with arbitrary args.