cc_pacificheist is a heist module that plugs into cc_heistcontracts. It registers a single contract — Pacific Bank Heist — at the Pacific Standard Bank in downtown Los Santos. The run includes jammers, lasers, thermite, a manager ped, and multiple loot rooms.
Everything in this page is a default. All of it lives in plain Lua files in shared/ and is meant to be edited.
Required items
Players need these in their inventory before the dashboard will let them press Start. The list lives inshared/contract.lua under itemsRequired — add, remove, or change quantities freely.
These items all need to exist in your ox_inventory (or equivalent) items list — see the installation guide.
Contract defaults
Defined inshared/contract.lua. Every field is editable.
Coordinates, doors, cameras, jammer points, and note spawn pool live in
shared/location.lua and shared/configuration/. All editable.
Loot table
shared/rewards.lua defines the global loot. When cfg.use_global_loot_table = true (default), each category’s rolled total is split across every unit across every loot room.
cfg.use_global_loot_table = false to define loot per-unit inside shared/location.lua.
Other tunables
shared/config.lua:
Streamed assets
The custom signal-jammer props ship understream/ and are pulled in by data_file 'DLC_ITYP_REQUEST' 'stream/cc_jammer.ytyp' in fxmanifest.lua. Don’t remove stream/ — without it the jammers won’t render.
Dependencies
cc_heistcontractscc_lib— TaskUI, Groups, Inventory, Target, Notification, Dispatch wrappersox_lib,oxmysql- A police job framework that responds to
cc.Dispatch.Alert