cc_fleecaheist is a heist module that plugs into cc_heistcontracts. It registers a single contract — Fleeca Bank Heist — with six branch locations and hands runtime control of the run to cc_heistcontracts (slot economy, marketplace listing, VICE/XP rewards).
Everything in this page is a default. All of it lives in plain Lua files in shared/ and is meant to be edited.
Required items
Players need these in their inventory before the dashboard will let them press Start. The list lives inshared/contract.lua under itemsRequired — add, remove, or change quantities freely.
These items all need to exist in your ox_inventory (or equivalent) items list — see the installation guide.
Contract defaults
Defined inshared/contract.lua. Every field is editable.
Drop locations out of the
locations array to disable specific branches. Per-branch coordinates and task points live in shared/locations/<id>.lua.
Loot table
shared/rewards.lua defines the global loot. When cfg.use_global_loot_table = true (the default in shared/config.lua), each category’s rolled total is split across every unit in that category — e.g. a black_money roll of 1,500 across 3 lockers gives 500 each.
cfg.use_global_loot_table = false to define loot per-unit inside each branch file under shared/locations/.
Other tunables
shared/config.lua:
Dependencies
cc_heistcontracts— registers the contract and owns the slot economycc_lib— TaskUI, Groups, Inventory, Target, Notification, Dispatch wrappersox_lib,oxmysql- A police job framework that responds to
cc.Dispatch.Alert(default jobs:police,trooper,sheriff)